So, my first foray back into the world of Cyberpunk 2077 this time on the Xbox Series X, has been interesting to say the least (going by the title image) and immersive as heck.
Whilst the Blade Runner-esque visuals are a large contributor to this sense of wonderment within the game; what I am finding to be the most refreshing change is the predominance of immersive peds.
The random peeps you encounter are relatively unique and have their own individual quirks – this was not so with my experience on the Xbox One. On that platform, you’d see the same 4 or 5 peds in one area, and their duplicates, clones and dopplegängers following closely behind – they’ll be smoking cigarettes with all sorts of attitude, leaning over railings, arm-in-arm with a partner viewing the skyline, or simply dancing a jig. Within these little behaviours they’ll display mannerisms that suggest personality and life, and make the city a lot more vibrant.
What I’ve found myself doing in this game – even moreso than staring at the gorgeous vistas and skylines – is to just observe the comical behaviour of these peds, probably more than in any other game (except Skyrim whilst you are waiting for that pesky sneak bar to take effect).
What I am looking forward to most is the vehicle experience. So far, just driving V’s beat up truckster has been a pretty standard GTA-style driving simulator. What I really want to sink my teeth into is the barn-burning, if-you-ain’t-first-you’re-last, i–feel-the-need-the-need-for-speed style theatrics of the General Lee inspired Quadra 66-Type Jen Rowley. Squealing tires on blue bitumen, leaving burnt rubber for as far as the eye can see is hopefully going to be the delight that I expect it to be.
So far so good for the redux of Cyberpunk 2077 on the Xbox Series X. Let’s hope it continues down this immersive path it has set.